Fallout 4: Automatron Review

 Fallout 4: Automatron Review
As you may or may not have heard, Automatron, the first DLC for Fallout 4 has recently been released. The content follows the story of the player character attempting to foil the mischievous antics of the robotics obsessed Mechanist, while fighting off brand new enemies to the commonwealth with some pretty awesome new weapons.

First of all, I’m going to mention the additions made to settlement building. As I have pretty much spent half of my five days’ playtime on base building, this update actually had me more excited about the new decorations for my apocalyptic shacks than the actual story element of Automatron. For a start Bethesda has added a whopping 29 new paintings ranging from majestic portraitures to trendy art deco pieces, which can obviously add that extra little sense of homeliness to any wasteland based real estate. They’ve also updated the signs section adding radiation warning signs, a liquor store frontage and even a 3D drug store sign. These are just a few of the many new additions, that also include things like blood bags and totems, and they really did have my attention in a much tighter grasp than the story had managed so far.

The main issue is it’s slow to start. Going into the DLC you’re met with a string of fetch quests and that never really goes down well with gamers. I don’t think anyone ever enjoyed picking desert flowers in Red Dead: Redemption and I certainly didn’t want to have to continue fetching robot scrap consistently through-out Automatron either. 

You are rewarded with the main event however when you’re given the ability to build robot workshops via the workshop at your settlement. I say main event because the robot workshop is quite honestly the show stealer of all the added content. You’re able to actually assemble your very own robot companions that are completely customizable. You can edit each individual limb, swapping between any pre-existing robot enemy in the game, giving them an array of weapons from nail guns to Gatling laser turrets, you can choose whether they have the clunky legs of a Protectron or the rocket thruster of a Mr Handy. The depth of the customisation is a welcomed inclusion, with the detail sinking right down to the armour of each limb and the paint you can apply to your creations, this of course comes alongside the ability to equip your robot minions with abilities like lockpick, hack and health regeneration to name a few.

You’re even able to go as far as naming and giving your bots a unique voice in the world. Naming and choosing a funny voice is particularly amusing when you’ve created an axe infused, nail gun wielding, death machine named Mr Stabby. The level of detail of this feature alone, with multitudes of combinations to play with, is well worth the dlc. Some may say that a price tag of £7.99 for a robot workshop alone is a ridiculous amount to pay, but I’m willing to bet those people also own the horse armour in Oblivion… Because let’s be honest, we all do. 

The plethora of added content to customisation of settlements, the addition of new weapons and armour and the Mechanist outfit really do outweigh the downfall of the very limited plot, and Automatron will certainly not leaving you feeling let down. The length of the story is convoluted to say the least with around 95% of it being fetch quests, however if you’re a creative type then Automatron is a must have to enhance your Fallout 4 experience.
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